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OpenGL - Wikipedia
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is ...
https://en.wikipedia.org/wiki/OpenGL

OpenGL API Documentation
OpenGL API Documentation Overview. OpenGL is the industry's most widely used, supported and best documented 2D/3D graphics API making it inexpensive & easy to obtain ...
https://www.opengl.org/documentation/

OpenGL ES - Wikipedia
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D ...
https://en.wikipedia.org/wiki/OpenGL_ES

OpenGL - Wikipedia
OpenGL (Open Graphics Library) è una specifica che definisce una API per più linguaggi e per più piattaforme per scrivere applicazioni che producono computer ...
https://it.wikipedia.org/wiki/OpenGL

Khronos OpenGL® Registry
The OpenGL Registry contains specifications, header files, and related documentation for OpenGL and related APIs including GLU, GLX, and WGL. In addition to the core ...
https://khronos.org/registry/OpenGL/index_gl.php

Shader Compilation - OpenGL Wiki - Khronos Group
Shader Compilation is the term used to describe the process by which OpenGL Shading Language scripts are loaded into OpenGL to be used as shaders.
https://www.khronos.org/opengl/wiki/Shader_Compilation

OpenGL Extensions Viewer - Free download and software ...
OpenGL Extension Viewer is reliable software which displays the vendor name, the version implemented, the renderer name, and the extensions of the current
http://download.cnet.com/OpenGL-Extensions-Viewer/3000-18487_4-34442.html

What NVIDIA Products support OpenGL 3.0/3.1? | NVIDIA
What NVIDIA Products support OpenGL 3.0/3.1? You need one of the following graphics cards to get access to the OpenGL 3.1 and GLSL 1.40 functionality:
http://nvidia.custhelp.com/app/answers/detail/a_id/2443/~/what-nvidia-products-support-opengl-3.0%2F3.1%3F

Chapter 3 - OpenGL Programming Guide
Chapter Objectives. After reading this chapter, you'll be able to do the following: View a geometric model in any orientation by transforming it in three-dimensional ...
http://glprogramming.com/red/chapter03.html

OpenGL — Wikipédia
OpenGL (Open Graphics Library) est un ensemble normalisé de fonctions de calcul d'images 2D ou 3D lancé par Silicon Graphics en 1992 [1]. Cette interface de ...
https://fr.wikipedia.org/wiki/OpenGL

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